Overview
Before you start playing Interactive Magic's iM1A2
Abrams, you must do two things. First, get all your
work/chores/interruptions out of the way, because playing this game will
take serious time. My other suggestion is to read the manual. This is not
an arcade tank game. This is a battlefield strategy simulation.
You command a minimum of four M1A2 Abrams Main Battle Tanks that
comprise your platoon. Together with other vehicles including helicopters,
artillery and other tanks, you can campaign through some of today's global
hot spots.
Gameplay
You can control your tank from each of four positions: Driver, Gunner,
Tank Commander (inside) and Tank Commander Un-buttoned (outside).
Artificial intelligence takes over any seat you are not occupying.
The driver directly controls the movement of the vehicle, answering
commands from other positions. The gunner aims and fires the main weapon
of the Abrams, a 120mm gun. The gunner chooses from several ammunition
types to best fit the target. Each target can be 'locked' by laser, and
the cannon will auto-correct for movement and distance. A delay between
shots simulates the reload time, while a longer delay is necessary to
change ammunition types.
The tank commander actually has two positions. External, or
un-buttoned, is similar to riding on the top of the turret. Great field of
vision, but not much shelter or control. The buttoned position provides
access to the tank's brain, a computerized targeting/command system. From
here you can identify targets to the gunner, direct your tank or others to
certain waypoints, and plan your strategy.
Battles consist of variations on either attack or defensive goals. You
input your strategy into the tank's computer, and it can be updated at any
time. You can plot waypoints for your teams to control movement, and can
choose from several formations of tanks.
Scoring is a combination of accuracy, units killed, and the achievement
of the goal. In simplest terms, destroy everything the enemy has while
protecting your own teams, and you will win.
Replayability
With three campaigns based in the Persian Gulf, Ukraine and Bosnia,
there is plenty of play in this game. More complex scenarios will occupy
you with planning and implementation of detailed strategies.
Graphics
Graphics are about what you would expect from the inside of a tank. The
internal interfaces are detailed and rather realistic. Viewing the outside
world loses much detail, but detail in the desert of Persia would be
wasted -- sand is sand after all.
Audio
No big surprises here; all the sounds are pretty much what you would
expect. There is no background soundtrack, and distractions are
minimal.
System Requirements
Windows 95 and 100% compatible computer system (including 2X or faster
CD-ROM drive, 256-color SVGA video card, sound card, and input devices).
Minimum requirements Pentium with 16 MB RAM. Reviewed on P-133, 32 MB
RAM, 4X CD-ROM drive, SoundBlaster 16, DS 2000 Stealth 3d Video (2Meg)
Bottom Line
Read the manual. I am not kidding, or the first body bag you
fill will be the one with your own name on it. The option for single
mission places you in control of four tanks very near several enemy units.
Aiming and firing the main gun of the M1A2 is not simply point-and-shoot,
and communicating with other tanks for support is your only hope.
Interactive Magic has created a premier strategy game, reminiscent of
Squad Leader and other RPG/strategy games of the early '80s. The detail
and complexity provide a fun interface for a very challenging
game. |